AI Insights · Timothy · October 2022
Top 5 Casual Games Performance in Ghana Q3 2022
Discover the performance trends of the top 5 casual games in Ghana during Q3 2022, featuring data on downloads, revenue, and active users.
During the third quarter of 2022, the top 5 casual games on a unified platform in Ghana showed varied performance trends in terms of weekly downloads, revenue, and active users. The data, sourced from Sensor Tower, provides a comprehensive view of these metrics.
Candy Crush Saga by King saw a notable spike in weekly downloads in early August, peaking at around 12.6K. However, downloads gradually decreased, ending the quarter at approximately 7.8K. Revenue for the game peaked in mid-July at around $1.8K, followed by a steady decline to about $881 by the end of September. Active users remained relatively stable, fluctuating between 260K and 273K throughout the quarter.
Coin Master from Moon Active experienced a significant surge in downloads towards late August, reaching about 2.4K, but saw a sharp decline to 341 by the end of September. Revenue showed a downward trend from $1K at the start of the quarter to $521 by the end. Active users also followed a declining trend, from approximately 19.8K in late July to around 15K by the end of September.
بوكر تكساس الاحترافية by DianDian Interactive Holding had intermittent revenue spikes, with the highest being around $1.2K in late July. However, the revenue dropped significantly in subsequent weeks, reaching zero by early September. There were no downloads or active users recorded for this game during the quarter.
Gardenscapes by Playrix demonstrated consistent growth in downloads, peaking at around 2.4K in early September. Revenue saw a similar pattern, with a peak of $444 at the beginning of the quarter, tapering off to $189 by the end of September. Active users steadily increased, starting at approximately 7.1K and reaching about 8.2K by the end of September.
Finally, Township, also by Playrix, showed a moderate increase in downloads, peaking at about 3.2K in late July, before declining to around 2K by the end of September. Revenue remained relatively stable throughout the quarter, hovering around the $200-$300 range. Active users showed a slight decline from approximately 20.6K in late July to around 18.7K by the end of September.
For more detailed insights and data on mobile game performance, visit Sensor Tower.